Saturday, March 20, 2010

Flood the Chamber (Matt Scorah)

Flood the Chamber, being sincere any more not to be able this way to begin with good foot this critique, is something like “exercise of hijoputismo risen up to the quincuajesimonovena he promotes”.

This title was creaoa for Matt Scorah for GameJolt Rogue Contest and in him one shows us a hamoroso game of style plataformero structured on a screen with different plants that do his level function, for which, which Jumpman/Mario, we will have to come to the highest part of the phase (although fortunately in this occasion we will not have to suffer to any gorilla porculero). Unfortunately (or not, as it looks) to attack our company we will have to happen for an endless number of tests that will be able to go so far as to drive more of one to despair.

After his agreeable esthetics that ends up by being perjudicialmente deceitful, a game meets a high difficulty that it needs what we long for many in the world of the video game: The art of the essay - error up to the satiety, or worse, until the fingers bleed us trying to spend to us the game of glades (task in which the fact will help us of being provided with a series of check-points and the possibility of dying each and everyone of the times that need). Although it is true that for nothing it is impossible to spend it to him, since high place as that does not need a memorizing exercise so densely there us asks the masochist I Wanna Be The Guy, Flood the Chamber plays very well his tricks with the principal element puteador of the player and our biggest enemy: The water.

flood the chamber

From the same moment in which it begins the game, the room in which we are is filling with water, if it catches us during the ascension, the palmaremos. It is for it that we will have to go rising as quickly as possible up to the top, being able to forget the elementary liquid for a little bit if we start with good foot or if we overcome some level of a rapid way, but if by any chance one we remain clogged in any moment, we will begin noticing his suffocating closeness putting ourselves at the edge of the death and begging to our incarnation that time learns to swim of a puñetera.

Flood the Chamber, being a skylight, is for persons patiently, that they can fail enough times and that thanks to it they want to learn of his errors later to amend them little by little. If you belong to those who get bored easily as soon as the palman two times, of course you will order it to the garete in a little time, but if you like the difficult challenges the most probable thing is that this kidling joyita is going to love you.

With his pros and his contras, his opportunity deserves this small game, although it serves to you to release improperios on him if you have patience small, it is the perfect example of that with 3 keys (all of them of movement or jump) they can make kidlings virguerías plataformeras that can make you spend a good moment.

Here I leave a video of the game to you, although I warn you that it contains spoilers, since one shows us the finished solution of the work in question.

Flood the Chamber can unburden himself from here.

GameJolt.

Released entry originally on March 11, 2010 in Nuevebits.


Filed bajo:Indie

Sunday, March 14, 2010

Continuity (Ragtime Games)

Inside the last batch of independent games sometimes we are with joyitas that, exploiting simple ideas to more not be able, obtain surprising results. Continuity is a puzzle that belongs to this select group.

Miscellany of game of platforms and puzzle (more of the second thing that of the first thing), this game of Ragtime Games supposes an interesting mental challenge and with a few bases seemingly enough simpletons.

We will have to take our personage across 32 levels that consist of different untidy pieces, which ones must be moved in a coherent way to create the correct way towards the door of exit of every level, which we will cover as if it was a question of a platforms game, step before to the collection of the keys that opens the above mentioned door.

Explained this way it can turn out to be easy to simple sight, but the true thing is that, as if of an Echochrome species in two dimensions it was talking each other, we will have to eat up enough our head in several levels, step back or even die voluntarily to come to our target (in the style of applied Braid of a very guessed right way, there is no any lives book-keeper during the game).

Although it is true that some phases are quite slack (and they do not have why to be between the first levels), the true thing is that even occasionally it is grateful that the game you of this mental break during a few seconds, this way to return with forces as soon as the above mentioned levels were overcome. The best thing of everything comes when you manage to give solution to this puñetero puzzle without realizing how you it have obtained milk.

Since I have already noticed earlier, in the game there are neither lives nor deaths, not even temporizador someone that presses you, nothing more that essays of test, error and regression to the origin point. This guessed right decision, his author the capture after the reflection, since of little he would serve to die for the causes that were. Only he is important to stop to think, to look for the piece that continues with your way and to manage to come in the end.

Everything what I have described is reflected thanks to a few simplest two dimensions that are provided with 3 colors in his palette (and he does not need any more, since if not of course there would have been obtained a more chaotic and less attractive great visual set). There are no objects except the keys, there are no enemies, only the structure of the phase organized in pieces and your incarnation, which turns out to be accompanied by a curious musical contrast. If we are in the puzzle way (for which we arrange the phase creating the different possible ways) a relaxing melody will sound, but on having touched the key, It Spread and to "jump" to the way platforms in the one that we will handle to our personage, there goes on to the first plane an electronic music that perhaps is too something repetitive, but that does not go so far as to bother precisely.

If there is something that fails in Continuity, the fact is that without being a game cortísimo, some fasecillas begin in absence more that they lengthen our long journey a little. I do not know if it is because I have had left a sensation of “I want more of the same drug”, but I believe that any other more complicated challenge had not come badly; in spite of it, I advise them ALREADY to prove it.

You can play it from here.

Source: Indie Games.

Corrected edition of the released text originally on December 22, 2009 in Nuevebits.


Published enIndie

Farewell 2009. Hello, holita 2010.

Anyway, gentlemen, the year ends and with it it begins other that will provide sadnesses, happy moments, another triplete of the Barca to us, the ascent of the CD Huelva Basketball Prayed to LEB (although I know that that you her XD sweats), little sex (do not deny it), and all these small and insignificant things that will form that that soon will happen to be the year 2010.

To commemorate that another year starts, I have chosen a few earnings that I have read throughout the year for different places, all this re-mixed with little music gratuíta of video games, doing a stop with the videos that more have attracted attention of me and ending with some discharges of independent games so that they throw the ratillo. There it goes quite:

Texts:

- from Ajare World, the world where the nipples and the video games give themselves hand and nipple, the big Mr. Pink has written a series of very good articles between which I am going to emphasize two. One is it is not at all, where Mister Rosa thinks about the analyses videojueguiles and his nipples (good, at least they know by intuition something of Pataki). Another text that me Henamoró was undoubtedly us do not pay attention, in which he speaks to us on the influence of the communities of certain video games and the requests that do the programmers for: to improve? his juego$. Must read 100 %.

- in Dandel, Samarkanda invites us to read a Gentleman I revise to a series of articles titled like Video games that changed everything and who is divided in four parts. It does not stop being a subjective and debatable list of games, but the true thing is that the written tochetes have no waste. Here I leave four texts to you: Part 1, part 2, it divides 3 and part 4.

- Manne quin, which also appeared in the first delivery of these recommendations, he wrote one month ago his introduction to a series of texts on the world of the video game, called which one The video game as dialogue. You can find it in his blog Et Cetera.

- to end with the letters section, I propose to you to read Newspaper of an ex-employee of Sega Spain: Massacre and Annihilation, written by The Punisher and in the one that does not speak on the tortuous one, but simultaneously successful childbearing of Mortal Kombat in our country, as well as of other supposedly difficult games for the intelligent Spanish press.

Music:

- not long ago, Wicked Wanda (group formed by John Tones, Libertine and Mr. Asterisk) gave birth to his second son. This time talks each other of Load “Wicked Wanda“, a direct one in which they interpret video games topics as a Castlevania or Mortal Kombat. Do listen to it, Diox.

- one of my favorite groups of those who do video games versions is undoubtedly Minibosses, which guitarreando as he-goats extract of the sleeve a few brutal versions of songs of qualifications like Castlevania or Gentle Man 2 or. In the linkage to his page they can unload them, they will not repent.

Videos awesomizantes and already of step musicals.

Games indie descargables:

- now they touch a few cosituated jugables. I start with Merry Gear Solid 1 and 2. Two metal parodies Gear Solid in which our darling Snake crossovea (it takes swearword) with Saint Claus. Stupid dialogues and certain regusto-joke to the Metal ancient Gear they can never be bad.

- on the other hand we have Saint Pooh. Remake with Christmas motives of the mitiquísimo Kung Fu Master's degree. You can play it in flash with your navigator or unload it on the page of the linkage.

- to end, I leave you with the beautiful pixeladamente Small Worlds. A game consisted of labyrinths 2D in an environment that is appearing to us similarly we us go penetrating into him. It is simple, it is addictive, and it is good, milk.

Without much ado, I say goodbye of you until the next year, darlings amorcitos mine. We read to ourselves.

Happy year 2010!

Sources of the videos: yocreoqueno and Games Ajare.

Sources of the games descargables: Indie Games and TIG Source.


Published enOff-topic, Recommendations

Not such a nice history of Sega I

Like seguero that I am, I have always wanted to write on the Sega history, company that on one hand made happy, but for other one you suffer. It might begin from his beginnings like creator and exporter of recreational machines decades ago, but I am not going to continue with the established chronological order. I will begin for the ugly thing, the dark thing, the epoch in which the empire of the hedgehog crumbled noisily after having ill-treated his faithful for years. If I do it this way it is because I want to finish 3 or 4 texts that I have in mind of a happy way, with one 16 - bit called Gentle Drive fighting against his enemy Super Nintendo, in times in which you could be blue or red without having political connotations, but in that the same way there were breaking loose terrible social conflicts (you fight in the playtime, we go). Clear that if your father was calling Millonetis, you could always possess this Ferrari called Neo-Geo … but it is that Neo-Geo was so expensive that at least it managed to do a bit of shade Super Nintendo and Gentle Drive.

Dear friends, in this tochito I speak about the history of a console that, like others of the same company, there deserved better luck and a few parents less prostitute's children; but unfortunately, as A series of catastrophic misfortunes was saying the title of the movie, Sega Saturn had a very eventful life, is here an analysis on the causes of his fucked life.

Prehistory.

Readership, let's give a jump in the time and situémonos at the beginning of the 90s. At that time there was escaping a pitched, technological and advertizing battle between two principal companies of the sector of the video games. Aside of the ring there was Nintendo, which with Super Famicom/Super Nintendo as principal stiletto was facing Sega, which was trying to resist his rival with his Gentle Drive / Genesis.

The first one was highly placed in Japanese territory, while Sega had in his power a the majority of the American and European pastries. In spite of it, the company of Sonic instead of doing force against Big N, there was divided between his features American and Japanese (the European unfortunately was painting little in that panorama).

The career for 32 bits was worse than that of the Soviet ones and the Americans in his battle for the space. In spite of enjoying them 2D of an incredible health, Sega and Nintendo turned out to be involved in a rifi-rafe for improving his consoles by means of add-ons. Nintendo was allied by Sony to create the SNES CD-Rom, to which it retired promptly to center his efforts on the creation and promotion of the Chip Super FX, thanks to which there were born works of the caliber of Super Mario World 2: Yoshi's Island or the saga Donkey Kong Country music, juegazos that obtained his fully deserved success.

Sega for his part, dedicated to the creation of Gentle CD and 32X, two devices that were mating the different models of Sega Mega Drive and that supposedly once combined, a console of 32 bits was obtaining (and that, combined also, were going out for you for an eye of the face).

Here it is where I see the point of inflection of the fall of Sega. Apart from the squandering caused by the short duet Gentle CD - 32X, it was left in the negligence the one that really was destined to plant facing the Chip Super FX: Sega Virtua Processor.

The above mentioned alone chip had a game in his credit, the first home-made adaptation of Virtua Racing, mediocre game but that was showing a few graphs pieces for the epoch that they were throwing p'atrás. The truth is that a sorrow is the way in which one ordered to the carajo this invention, since it was possible to have exploited in a considerable way (in fact according to The Punisher, when it was working for Sega they were representing in the lists of throwings works as Virtua Fighter and Star Wars Arcade, two creations that finally saw light in 32X).

History.

Simultaneously that Sega was mounting of way rocambolesca his grotesque Transformer, also it began to outline what would be his future console of 32 bits, naming it initially like “Gigadrive“ and looking with it for a species of “evolution“ in the line of the company with regard to “Gentle“ of his 16 bits.

In the beginning, Sega Saturn was going to be a console centred on 2D, showing a few two-dimensional graphs that were going to leave the previous generation at a height of the bitumen. So far, everything was a compresses announcement with his correspondent musiquita pastelosa.

But Sony came (that it is known that I have not forgotten Nintendo 64, but she was the gray kidling the one that ended up by destroying Sega).

The Japanese giant, after leaving previously said project nintendero, was throwing himself now alone with his PlayStation arranged to everything.

For it it gave a blow in the table announcing kindness 3D (that ironically began gaining leading role with the badge Model 1 of Sega …) in his small baby. Sega, before such a measurement, decided to change the internal structure of his future Sega Saturn, to which he gelded some of his capacities 2D, but gaining area to 3D.

It is necessary to review that in spite of it, Saturn managed to be a capable console of the mejorcito on the plane of two dimensions, sample of it there are small marvels like the spiritual predecessor of Odin Sphere for PlayStation 2: Princess Crown, which did not go out of Japan, or any struggle games made in Capcom as he can be Street Fighter Zero 3, the whole lady virguería like conversion or the viciante Saturn Bomberman. But not only of the bidimensionalidad he lived, qualifications as Nights (that Fighters Megamix or Resident Evil was coming accompanied from the novel Control Pad 3D), Virtua Fighter 2, Fighters Vipers and the crossover of both, between many others.

But since from these years absolutely quite it began Sega to go out like the bottom (or it continued to doing quite of prostitute sorrow, as it looks), his pants descent in favor of 3D transported problems for the games programming on the part of the third parties, which ended up by centring on the big winner of the group of consoles of fifth generation, Sony PlayStation.

In spite of his efforts in Japan in the field of the publicity with Segata Sanshiro as banner, even in this field Sega he harvested the clearest defeat (like sample, this announcement is a mister K.O. on the part of Sony). If to all this we add the facility with which it was possible to pirate a PlayStation (to what it always gave the sensation that Sony was not doing too much for avoiding the above mentioned situation …) and the qualifications which it had to face his rivals (Sony in this aspect moved to thousand marvels, obtaining you license everywhere between those who were emphasizing End Fantasy VII, Tekken or Metal Gear Solid for putting "simple" examples, having to Nintendo to this Game called Super Mario 64 as letter of credence for Nintendo 64), we cannot to obtain another thing than a soberado Fatality that ended in the prompt appearance - fire extinguisher of Sega Dreamcast, one of the best consoles of dessert that have never existed.

With the whole talk that I have just released you, perhaps be able to think that Sega was very unfortunate and such, but the true thing is that she was auto-condemned herself by the creation of some conversions patateras of his recreational ones, the cancellation of many top projects, or by the puñeteras decisions not to extract authentic juegazos of the Japanese borders.

Inside the group of games that did not go out of Japan we can see the one that was going to be the answer of End Fantasy VII: Grandia, which curiously arrived at our ground thanks to PlayStation; the port of Radiant Silvergun, one of the best matamarcianos of the whole history and that is provided with the stamp of these geniuses who make be called Treasure (Gunstar Heroes, Ikaruga, Sin and Punishment, etc.); or the decision to bring only one of three episodes of which there was consisting Shining Force III, series that was provided with enough followers in Occident.

If already of for himself these three games were justifying the buy of the console, with the cancellations of sacred cows of the caliber of Shenmue, Virtua Fighter 3 and Sonic Xtreme was the catastrophe. Although it is true that it would be necessary to analyze the context by which they were cancelled (each one has his peculiarities, and in case of Shenmue it is even moderately understandable before the Dreamcast exit, what does not remove that it had an INCREDIBLE pintaza for the epoch), the true thing is that there might have been banners of the console to accompany the everlasting Nights. Without going further, it was foreseen to realize a bent anti Mario 64 and Crash Bandicoot for the "period" 96-97 that would have been formed by Sonic Xtreme and Nights, but we all know that he remained an enclosed lame person before being born. In the fund it turns out to me a sad knowledge that Saturn was the only console of Sega who had not a good time with a Sonic of those of the whole life proper …

Summing up everything what I want to express on this undervalued console: Sega had no luck on having come across in the way with a gray monster, but nevertheless, in certain way he behaved badly with his users, whom it violated (good, not so much) for years, fact that a time later, when they managed to create THE console, spent invoice to them, but this is something that we will see in the second delivery of this series.

Up to the next one.

Sources: http://www.retrogaming.com.ar/ (declarations of The Punisher), Hobby Consoles and Supergames of the year of the pear.

Released entry originally on December 15, 2009 in Soy a Jugón.


Published enRetrospectivas

Saturday, March 13, 2010

Refuge (Noonat Games)

Anyway, darlings hamijos, I have remained voluntarily in unemployment as for the texts indie (we go, that I have left friendly of Nuevebits), and while I am looking for some place where to publish my cochairs (supposing that the indolence me it does not prevent, JUAS), I will leave for my house some writings that to publish there had thought-out. This means that, OH, Gamboi Advans has suppressed original XO … that they is light. Without much ado delay, I leave them with Refuge, a short but intense game.

Sometimes the simplest ideas turn into something addictive. Noonat brings us a child shooter in flash that will make you remember some of the marvels retropixeladas ancient …

Refuge puts us supervised by a static cannon hidden in the last existing human refuge after a devastating foreign invasion, refuge that we must defend with fingernails and teeth by means of shots to skillful and sinister to (literally) foreigners' cascade that try to finish with our refuge.

The problem and the grace that exists to attack such a company is the said immobility of our incarnation, doing that we should turn our ship from a fixed point, where from we will have to spin dry sherry on having shot not to end up by being destroyed by the enemy.

The only "advantage" that we possess is that of supporting our shots in the walls, as well as of destroying several enemies of a tacada … Although of course, and why to cheat us, in most of the games one ends up by having a horror sensation vacui extraterrestrial clear due to the enemies' enormous quantity that they infest simultaneously for the screen.

Unfortunately, Refuge suffers from sound absence (except some effects fx), but it is something pardonable bearing in mind that the game was realized in two days for a competition indie realized in “Ludum Dare“.

In spite of his simple-mindedness and although he does not suppose a game concept for anything revolutionary, graphically it comes to be a breath of fresh air that drinks from the sources (hits in the eye) of for always Immortal Space Invaders, thanks to this stream of extraterrestrial invaders pixelados that do not stop appearing from the top part of the screen, to which we will have to defeat to the purest style of also mythical Missile Command … But without leaving aside the possibilities of enjoying ourselves with the bent destrozapantallas of Puzzle Boble. Refuge is a diversion in a small dose, but diversion of that of earlier: Of the good, nice one and on everything, free.

It is possible to discharge from here.

Version online of the game.

Tumblr of Noonat, creator of the game.

It notices for that you are not familiar with this type of games: After the discharge and later decompression, to play, puncture in the file html, not in the file of Shockwave flash.


Published enIndie

Kill the attacking aliens (Retro-review de Philips Videopac)

Those who were following me in my ancient blog perhaps remember that it realized analysis together with Jumafas on games of the consoles Philips Videopac; well, the above mentioned section now will have fitted here, in Soy a Jugón. For those who do not know them, Videopac 7000 and Videopac G7400 (both successors of Magnavox Odyssey) are two consoles of the first and second generation, contemporaries of others like the mythical Atari 2600 or Colecovision, so they are not scared when he speaks about the kindness of the games on that I am going to comment to them, because they have a few. To begin with this second stage of articles about the above mentioned machines, I bring to them a game that a drove of donkeys of years was created like Pier Solar, that is to say, despuñes of the deaths of both systems and what has being in 2003 to be exact … that they the graphic jump is light and jugable; P.

We all know that many machines, thanks to authentic lovers of them many years are taken to his limits (and a little further on) after his respective deaths. Once I analyzed Trans American Rally for Philips Videopac G7400, a very meritorious precursor of Outrun and believed that it was THE game of the above mentioned machine. Well, Soeren Gust has given a sonorous ZAS to me in the whole mouth with what I am going to present them.

To put yourselves in context, most of the games of Philips Videopac were not enjoying too many screens / levels, being framed many of them in the only phase in which it was necessary to look for the beans, which were enjoying a graphic quality certainly prehistoric and a sound that in some cases was inviting to lower the volume … that there consists that although it seems that I am defining to one fetus - console, the true thing is that it had some quite addictive games (and that were winning very much in his forms for two players) with that you could spend a good moment. The case is that with this analysis, I try to give his fully deserved recognition to this glades jueguecito, since there has raised the Videopac strip of wood one more pocazo of what it was previously

Killing the attacking aliens sets us in the skin of always defending appellant of the human species opposite to an invasion of aliénigenas ready to melt to the planet earth. Drinking from so unlike sources and simultaneously nearby like Space Invaders, Missile Command and to Defend (especially of these two last ones), our mission will consist of destroying every foreigner who boasts to defy to us simultaneously that we try to save the different elements of the set that adorn every phase (trees, houses, power lines, etc.), that they do his function of “bar of energy of the ground” that is to say, that if they destroy the whole terrestrial furniture, we can happen for dead persons.

To prevent from leaving to every made phase a few foxes, also we will be able to destroy the hostile shots that are approaching slowly the surface, as well as use power-ups of different kind.

Inside the technical paragraph, although some incautious one laughs the true thing is that the game bursts the capacities of the console XD, what might remind him to more of one to this dibujito that it did with the Paint at the tender age of 3 years, turns out to be to me the puñetera milk, and even more bearing in mind the system about which we are speaking. Unfortunately and through the fault of the limited capacities on the subject of sound of the console, on the sonorous part it is no much that to say, since it counts with a few effects fx that although there are no too many chunguillos, do not incite to raise too much the volume either.

Realizing that having 9 phases in a Videopac cartridge was going to occupy his, Soeren Gust, the creative handyman of the game, decided to give us only a life with which to try to spend the game to us, although well it is true that our energy bar can be recharged occasionally by means of the collection of a certain power-up … but that we will see like decrease in the top levels (some enemies are a few authentic little twerps) and for a point that does grace not even pinch, and is not different that “too much“ randomness in the appearance of the enemies on the screen. So random is that sometimes some aliens will appear in the same place in which our ship is, therefore we will not be able at all to avoid a stupid loss of energy:/. In spite of it, the true thing is that such a fallito does not steam up the final score of the title.

Summing up, if you like much - muy-muy-antiguo mixed with the genre shoot ‘em up, Kill the attacking aliens can that it makes you spend a good ratillo, so you do not hesitate to prove it.

If you want to prove the Videopac games thanks to the emulator of this series of consoles, you can unload it from here (courteousness of Jumafas).

Released entry originally on January 22, 2009 in Soy a Jugón.


Published enRetrospectivas

Friday, March 12, 2010

Examinations, examinations, examinations.

The truth is that the blog right now is, as one is said in many places of Andalusia: "more parao that ojú, ojú that parao it is”. The reason is not different that the arrival of my batch of university examinations of February, which for the time being I believe that they are going out for me more or less well.

In another order of the things, after speaking friendly and briefly with my chief in Nuevebits, I am an editor again for such homes, although I will remain created proper content for this blog, since a lot of mini-games that need few words to be defined will be published here for enjoyment of the personnel. Apart, I am thinking of doing games mini-critiques retro, like that pequeñicas and slightly heavy … we will see already as the thing is worn across her chest.

Without much ado, we meet soon, once it is freer than student load. I will return (mos) with the continuation of not such a nice history of Sega and a few games indies if the books do not murder me for the way ^^.

I study in the U. Of Seville, if someone does not know HIS XD.

That they are fine (L).


Filed bajo:Off-topic