Like seguero that I am, I have always wanted to write on the Sega history, company that on one hand made happy, but for other one you suffer. It might begin from his beginnings like creator and exporter of recreational machines decades ago, but I am not going to continue with the established chronological order. I will begin for the ugly thing, the dark thing, the epoch in which the empire of the hedgehog crumbled noisily after having ill-treated his faithful for years. If I do it this way it is because I want to finish 3 or 4 texts that I have in mind of a happy way, with one 16 - bit called Gentle Drive fighting against his enemy Super Nintendo, in times in which you could be blue or red without having political connotations, but in that the same way there were breaking loose terrible social conflicts (you fight in the playtime, we go). Clear that if your father was calling Millonetis, you could always possess this Ferrari called Neo-Geo … but it is that Neo-Geo was so expensive that at least it managed to do a bit of shade Super Nintendo and Gentle Drive.
Dear friends, in this tochito I speak about the history of a console that, like others of the same company, there deserved better luck and a few parents less prostitute's children; but unfortunately, as A series of catastrophic misfortunes was saying the title of the movie, Sega Saturn had a very eventful life, is here an analysis on the causes of his fucked life.
Prehistory.
Readership, let's give a jump in the time and situémonos at the beginning of the 90s. At that time there was escaping a pitched, technological and advertizing battle between two principal companies of the sector of the video games. Aside of the ring there was Nintendo, which with Super Famicom/Super Nintendo as principal stiletto was facing Sega, which was trying to resist his rival with his Gentle Drive / Genesis.
The first one was highly placed in Japanese territory, while Sega had in his power a the majority of the American and European pastries. In spite of it, the company of Sonic instead of doing force against Big N, there was divided between his features American and Japanese (the European unfortunately was painting little in that panorama).
The career for 32 bits was worse than that of the Soviet ones and the Americans in his battle for the space. In spite of enjoying them 2D of an incredible health, Sega and Nintendo turned out to be involved in a rifi-rafe for improving his consoles by means of add-ons. Nintendo was allied by Sony to create the SNES CD-Rom, to which it retired promptly to center his efforts on the creation and promotion of the Chip Super FX, thanks to which there were born works of the caliber of Super Mario World 2: Yoshi's Island or the saga Donkey Kong Country music, juegazos that obtained his fully deserved success.
Sega for his part, dedicated to the creation of Gentle CD and 32X, two devices that were mating the different models of Sega Mega Drive and that supposedly once combined, a console of 32 bits was obtaining (and that, combined also, were going out for you for an eye of the face).
Here it is where I see the point of inflection of the fall of Sega. Apart from the squandering caused by the short duet Gentle CD - 32X, it was left in the negligence the one that really was destined to plant facing the Chip Super FX: Sega Virtua Processor.
The above mentioned alone chip had a game in his credit, the first home-made adaptation of Virtua Racing, mediocre game but that was showing a few graphs pieces for the epoch that they were throwing p'atrás. The truth is that a sorrow is the way in which one ordered to the carajo this invention, since it was possible to have exploited in a considerable way (in fact according to The Punisher, when it was working for Sega they were representing in the lists of throwings works as Virtua Fighter and Star Wars Arcade, two creations that finally saw light in 32X).
History. Simultaneously that Sega was mounting of way rocambolesca his grotesque Transformer, also it began to outline what would be his future console of 32 bits, naming it initially like “Gigadrive“ and looking with it for a species of “evolution“ in the line of the company with regard to “Gentle“ of his 16 bits.
In the beginning, Sega Saturn was going to be a console centred on 2D, showing a few two-dimensional graphs that were going to leave the previous generation at a height of the bitumen. So far, everything was a compresses announcement with his correspondent musiquita pastelosa.
But Sony came (that it is known that I have not forgotten Nintendo 64, but she was the gray kidling the one that ended up by destroying Sega).
The Japanese giant, after leaving previously said project nintendero, was throwing himself now alone with his PlayStation arranged to everything.
For it it gave a blow in the table announcing kindness 3D (that ironically began gaining leading role with the badge Model 1 of Sega …) in his small baby. Sega, before such a measurement, decided to change the internal structure of his future Sega Saturn, to which he gelded some of his capacities 2D, but gaining area to 3D.
It is necessary to review that in spite of it, Saturn managed to be a capable console of the mejorcito on the plane of two dimensions, sample of it there are small marvels like the spiritual predecessor of Odin Sphere for PlayStation 2: Princess Crown, which did not go out of Japan, or any struggle games made in Capcom as he can be Street Fighter Zero 3, the whole lady virguería like conversion or the viciante Saturn Bomberman. But not only of the bidimensionalidad he lived, qualifications as Nights (that Fighters Megamix or Resident Evil was coming accompanied from the novel Control Pad 3D), Virtua Fighter 2, Fighters Vipers and the crossover of both, between many others.
But since from these years absolutely quite it began Sega to go out like the bottom (or it continued to doing quite of prostitute sorrow, as it looks), his pants descent in favor of 3D transported problems for the games programming on the part of the third parties, which ended up by centring on the big winner of the group of consoles of fifth generation, Sony PlayStation.
In spite of his efforts in Japan in the field of the publicity with Segata Sanshiro as banner, even in this field Sega he harvested the clearest defeat (like sample, this announcement is a mister K.O. on the part of Sony). If to all this we add the facility with which it was possible to pirate a PlayStation (to what it always gave the sensation that Sony was not doing too much for avoiding the above mentioned situation …) and the qualifications which it had to face his rivals (Sony in this aspect moved to thousand marvels, obtaining you license everywhere between those who were emphasizing End Fantasy VII, Tekken or Metal Gear Solid for putting "simple" examples, having to Nintendo to this Game called Super Mario 64 as letter of credence for Nintendo 64), we cannot to obtain another thing than a soberado Fatality that ended in the prompt appearance - fire extinguisher of Sega Dreamcast, one of the best consoles of dessert that have never existed.
With the whole talk that I have just released you, perhaps be able to think that Sega was very unfortunate and such, but the true thing is that she was auto-condemned herself by the creation of some conversions patateras of his recreational ones, the cancellation of many top projects, or by the puñeteras decisions not to extract authentic juegazos of the Japanese borders.
Inside the group of games that did not go out of Japan we can see the one that was going to be the answer of End Fantasy VII: Grandia, which curiously arrived at our ground thanks to PlayStation; the port of Radiant Silvergun, one of the best matamarcianos of the whole history and that is provided with the stamp of these geniuses who make be called Treasure (Gunstar Heroes, Ikaruga, Sin and Punishment, etc.); or the decision to bring only one of three episodes of which there was consisting Shining Force III, series that was provided with enough followers in Occident.
If already of for himself these three games were justifying the buy of the console, with the cancellations of sacred cows of the caliber of Shenmue, Virtua Fighter 3 and Sonic Xtreme was the catastrophe. Although it is true that it would be necessary to analyze the context by which they were cancelled (each one has his peculiarities, and in case of Shenmue it is even moderately understandable before the Dreamcast exit, what does not remove that it had an INCREDIBLE pintaza for the epoch), the true thing is that there might have been banners of the console to accompany the everlasting Nights. Without going further, it was foreseen to realize a bent anti Mario 64 and Crash Bandicoot for the "period" 96-97 that would have been formed by Sonic Xtreme and Nights, but we all know that he remained an enclosed lame person before being born. In the fund it turns out to me a sad knowledge that Saturn was the only console of Sega who had not a good time with a Sonic of those of the whole life proper …
Summing up everything what I want to express on this undervalued console: Sega had no luck on having come across in the way with a gray monster, but nevertheless, in certain way he behaved badly with his users, whom it violated (good, not so much) for years, fact that a time later, when they managed to create THE console, spent invoice to them, but this is something that we will see in the second delivery of this series.
Up to the next one.
—
Sources: http://www.retrogaming.com.ar/ (declarations of The Punisher), Hobby Consoles and Supergames of the year of the pear.
—
Released entry originally on December 15, 2009 in Soy a Jugón.
Published enRetrospectivas